Let’s start with balance. The next patch sees a rebalancing of Carthage and its commanders. Please bear in mind that the following is a snapshot of some of the changes, we’ll discuss the full details tomorrow on the livestream.
Hannibal was envisioned to also be a very capable infantry commander who felt like a ‘battering ram’. Your feedback and our metrics have shown that he wasn’t fulfilling this role, and we’re going to rebalance his abilities to make sure that vision is fulfilled.
Alongside those changes to the commanders, Shield Screen is also having a bit of a rework with the intent of making it more mobile and useful.
This is not a minor set of changes, which is why we took our time and really considered them, with your extensive feedback and our numbers in mind, they may not hit the nail on the head straight away, but we’re committed to seeing this vision through, and your feedback is always incredibly useful. For the full details and stat changes, tune in tomorrow.
You feedback and insight into these tests is very much appreciated, and we’re reading your comments carefully. Please note that not all these tests are going to be game-changers, but your feedback on all of them is vital in determining what steps we take after they’ve finished. They’re excellent ways to temporarily test more radical tweaks, and getting your perspective on these changes is key to working out if they result in a better game.
As for matchmaking improvements, we have made a server-side change to how matches are created, and this appears to have resulted in faster matchmaking at higher tiers. We released this change last week, and the results we’re currently looking at suggest it’s working very effectively. We’re also looking at the results from the test over the weekend and analysing the data there.
Finally, let’s talk about our beloved developer livestreams. Some of you may know, but as of tomorrow, our dev stream format is going to change to make it more relevant to you guys. We’re going to stream once every 2 weeks, but the stream will be purely content-driven.
In our rebirth stream tomorrow, we’ll have Paul (balance) and Jamie (features) discussing the changes coming in 3.1.3, with screenshots, in-depth stat changes and probably some horrendous puns. If you’ve been avoiding the dev livestreams because they have too much filler or too little ‘new’ information, then come and give the new format a try. We’ll be finding our feet for a few weeks but I think you’ll be pleasantly surprised. Follow us on Twitch to make sure you don’t miss any of the latest news.
That’s all for this newsletter, as it stands, we’re in the process of naming our new livestream, there are some internal contenders, but feel free to share your ideas!
One new consistent section of the developer newsletter is going to be the following question: