Greetings commanders, and welcome to our second developer newsletter. In this issue, we’re going to talk about some of the upcoming player-led changes in a bit more depth. These changes are all expected to arrive in the next major patch.
This is something we’ve spoken about for a while, and with our next major update, we’re hoping to address it. One part of the upcoming friendly fire changes affects ranged units and how their projectiles act. We have heard your feedback that it’s frustrating to accidentally fire upon your allies and to feel like you had little control over the situation, so we set out to find a way to increase your control over situations where friendly units are engaged in combat.
The first change here is an increase to accuracy for all units. Projectiles will scatter slightly less, and therefore will hit your allies less frequently while they’re engaged in combat. Be warned, you will still hit your allies, and this is far from the best way to deal solid damage to your enemies, but we wanted to make it easier for high-skill players to be able to avoid friendly fire as much as possible and make sure you can more accurately predict what your click will do.
This comes with a slight decrease to missile damage (which results in a net 0 power increase), and a decreased cooldown for focus fire abilities, so that you’ll be able to pick your specific targets more often and feel more relevant even in the messiest of combats.
These changes are a part of the overall FF update, there are other improvements to stakes, spear phalanx, caltrops, artillery, and various other FF sources.
|RESULTS||Frame Rate Improvement 3.0 to 3.1|
|i5-4690K/GTX 1070 x2||16.7%|
|TR1950X/GTX 1080 Ti||4.9%|
|i5-3570K/RX 470 x2||4.6%|
These improvements have been achieved by:
We’ll have more to say about this soon.
We hope you enjoyed this look into some of the upcoming changes led by you. Some changes and features require more work and thought than others, but we are always listening and reacting.