As we all know, Rome wasn’t built in a day, and it didn’t reach its full potential as an overwhelmingly mighty and all-powerful empire without the help of thousands of its citizens and soldiers. As we march valiantly onwards through the Total War: ARENA Closed Beta Test, we rely on the feedback from you, our heroic Commanders, so that we can make important changes and improvements to the game.
In the latest update, we’re introducing some big new changes that we can’t wait for you to try out. The Replay System allows you to reflect and learn from your previous battles – analyse the battlefield and study your enemy to find out how you can best them in combat when you next lock swords! Player Levels will give you quantifiable proof of progress as you journey through Total War: ARENA allowing you to earn rewards including currency and days of Premium Account. There’s even more packed into this latest update, from Player Titles that show off your accolades on the battlefield, to further additions, improvements, and fixes. Your experience is our top priority, and while Total War: ARENA wasn’t built in a day, we are certainly getting there!
Balance changes and entirely new abilities have been implemented for Tier VI and beyond – but don’t worry if you haven’t reached Tier VI yet, as we want as many players as possible to be able to test these changes! Log in to the game between now and Monday 2 October at 05:00 CEST (UTC+2) to receive a free gift of 500 Gold and 3 Premium Account days to give you a boost as you climb towards Tier VI.
|Legatus||Legatus||Buy a Roman Commander|
|Consul||Roma Invicta (gold)||1,250 Roman victories|
|Africanus||Africanus (Silver)||1,000 Scipio victories|
|Avenger||Germanicus (Silver)||1,000 Germanicus victories|
|Conqueror||Conqueror (Silver)||1,000 Caesar victories|
|War Chief||War Chief||Buy a Barbarian Commander|
|Warlord||Aesir Warlord (Silver)||1,250 Barbarian victories|
|Eaglebane||Liberator (Silver)||1,000 Arminius victories|
|Ruiner||Lioness (Silver)||1,000 Boudica victories|
|Warrior King||Uniter (Silver)||1,000 Vercingetorix victories|
|Strategos||Strategos||Buy a Greek Commander|
|Autorkrator||Epiphanes Autokrator (Silver)||1,250 Greek victories|
|The Great||The Great (Silver)||1,000 Alexander victories|
|Spartan||Spartan (Silver)||1,000 Leonidas victories|
|Queenslayer||Queenslayer (Silver)||1,000 Cynane victories|
|Tyrant||Tyrant (Silver)||1,000 Miltiades victories|
|Imperator||Imperator (Silver)||90 Units unlocked|
|Legend||Ad Victoriam||Unlock all Units and have all Commanders at Tier X|
|Scourge||Exterminatus Maximum (Mythic)||1,500 kills in a single battle|
All Tier VI+ units have had their statistics and abilities considered and tailored towards their playstyles, with entirely new abilities added.
For the higher tiers, we saw a predominance of Cavalry and registered that the community were concerned about this. Instead of rushing out a balance patch and making a mistake, we waited until more data was available, and then considered how to approach the subject. The result is a reduction in the amount of morale damage done by Cavalry in the higher tiers, as we found that players could use a support ability and then flank to inflict incredibly large amounts of morale damage. By reducing the raw flank morale damage, you are still encouraged to use support abilities and help teammates, but Cavalry are no longer able to single-handedly rout large quantities of units.
We have addressed the slight power imbalance found between Greek Cavalry and other units by toning down their charge impact.
After analysing the data from the last few weeks, we found that cavalry units tended to lose more of their men, but had to pay a lower replenishment cost than other units. To address this, we've slightly increased the unit cost of these units to bring it more in line with other unit types.
Archers appeared to be having a harder time generating revenue than other unit types due to their inability to gain silver from multiple sources as the majority of their income is purely from dealing damage. To make sure that they are more in line to other unit types, we have slightly reduced the cost of many archer units.
We will be addressing more seriously, in the near future, the topic of grouped Cavalry charges (blob charging), but we are removing charge impact from the Confident morale state as the beginning of this process. This change will directly counter group charging behaviour by making it less efficient to execute these charges.
After analysing our data and gathering player feedback, we have balanced several commander abilities. This is part of our commitment to regular balancing, and these kinds of changes will be a regular part of updates.